Things you should know about Fireworks MX/MX2004 - Part 1 Support
This article is the first in a series for Macromedia Fireworks MX/MX2004 that covers features of both versions of Fireworks (FW), ranging from beginner to intermediate. This article assumes you have either little or no knowledge of Fireworks but are familiar with general web graphics. This article in particular covers both bitmap and vector tools, features available in MX like custom Styles, and new features in MX2004 (Auto Shapes).
Fireworks: Birthed for the web
Ask any print designer what their print-graphics tool of choice is and you'd hear Adobe Photoshop be the winner. Ask any web designer what their web-graphics tool of choice is and Adobe doesn't entirely win that round. Being the favourite “kid in town,” Macromedia Fireworks was birthed entirely for web production, not just web graphics.
Fireworks has industry leading tools for graphics editing and design. If you ask around, you'll find that many designers/developers use Fireworks for entire web designs... even if they need to work with a designer who (currently) uses only Adobe software. How, or why, could we Fireworks fans survive in an Adobe world?! Read on because this is not anti-Adobe, but the start of a series showing how the other half of your Studio MX/MX2004 works!
Chris Charlton
Chris, Los Angeles' CSS & ActionScript guru, successfully cannonballed into web development in the late 90's. Always caught up with the latest in Flash, Dreamweaver, Fireworks, and XML, Chris authored premium articles for the largest Dreamweaver/Flash community (www.DMXzone.com) and produced WebDevDesign (iTunes featured), a popular Web Design & Development Podcast. Somewhere, Chris finds time to run an authorized Adobe user group focused around open source and Adobe technologies. Being a big community leader, Chris Charlton remains a resident faculty member of the Rich Media Insitute and lends himself to speak at large industry events, like JobStock, NAB, and FITC Hollywood.
Brain cycles from Chris are always Web Standards, Flash Platform, and accessibility.