In this article, Juhani Lehtimaki will explain parts of the application-building process and ecosystem for Android that could cause problems if misunderstood. He’ll talk about an approach to building a scalable app that looks and feels right at home on Android, and he’ll cover how to test it and your options for distributing it. The following topics would each need a full article to be explained, but this article should provide a good overview. After reading it, you should have a good understanding of what kinds of decisions and challenges you will face when creating an Android app.
Android devices come in many forms and sizes. The last official count is that 600 Android devices are available, and that number is growing every day. Building an app that runs on all of them is more difficult than building for just one or two screen sizes and one set of hardware. Fortunately, Android was built from the ground up with this in mind. The framework provides tools to help developers tackle the problem. But as with all tools, they only work if used correctly.
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